The City of Rapture Moderators (
rapturemod) wrote in
rapturecity2015-10-25 12:15 pm
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somewhere beyond the sea [open to all]
When the bathysphere doors creak open, Rapture’s Welcome Center isn’t exactly a hub of activity. The red light of a silent radio blinks innocently from its position by the bathysphere door, then crackles abruptly to life. The words the broadcast utters are far from welcoming.
It would be simple enough to pry the radio loose and pocket it for safekeeping. No one would be the wiser.
The red carpet is plush beneath the feet, running from the Bathysphere Station to the lounge, resplendent with its rich decor and a distinctly 1950’s aesthetic. Rows of lamps illuminate the room with a soft, auburn glow. The faint strains of a placid violin drift from speakers invisible to the untrained eye. The walls are lined with ads, the falsely cheery sepia-toned grins of vacant-eyed men and women promoting PLASMIDS BY FONTAINE FUTURISTICS - EVOLUTION IN A BOTTLE! COMING SOON to the public. TELEKINESIS! announces another, MIND OVER MATTER!
There is no orientation, no tour guide waiting to explain the city beneath the ocean to any new arrivals or elaborate on the ominous words from the recent broadcast. What few denizens are present in the lounge area or the atrium keep their wary distance, several murmuring furtively to each other from behind cupped hands. Beyond them, there's simply exposed glass, open sea. The water is dark and rich and green and clear, kelp trailing lazily as it strains for rays of sunlight it will never touch. Schools of silver fish ripple sleekly past. The passage of time is relative here, impossible to guess with the city's well-lit interior.
Whatever happens next, one thing is patently obvious: this sure as hell isn't Kansas anymore.
Welcome to Rapture.
Opportunity awaits.
[ooc: We are opening this intro log to ALL players and characters, regardless of whether or not they’ve apped into the game (yet, possibly?). If your character is newly arrived, feel free to give them a top-level here (the Welcome Center), in any number of the location-specific top-levels, or anywhere else within reason. They can stay in one part of the city or wander from one to another, to the player’s discretion.
If you like, you can choose for your character to have already been in the city for a time. The maximum time for this is a month, meaning they had to have arrived in early August or later. Characters who have been living here have more freedom in terms of where they are or what they can be doing in their top-levels or subsequent tags - they may have already found a living space, started a business, or found other employment. Be sure to check the state of the city post in the OOC comm to get caught up on what's happening.
If you'd like to interact with any of the NPCs, drop the mods a line and we'll get on it!]
It would be simple enough to pry the radio loose and pocket it for safekeeping. No one would be the wiser.
The red carpet is plush beneath the feet, running from the Bathysphere Station to the lounge, resplendent with its rich decor and a distinctly 1950’s aesthetic. Rows of lamps illuminate the room with a soft, auburn glow. The faint strains of a placid violin drift from speakers invisible to the untrained eye. The walls are lined with ads, the falsely cheery sepia-toned grins of vacant-eyed men and women promoting PLASMIDS BY FONTAINE FUTURISTICS - EVOLUTION IN A BOTTLE! COMING SOON to the public. TELEKINESIS! announces another, MIND OVER MATTER!
There is no orientation, no tour guide waiting to explain the city beneath the ocean to any new arrivals or elaborate on the ominous words from the recent broadcast. What few denizens are present in the lounge area or the atrium keep their wary distance, several murmuring furtively to each other from behind cupped hands. Beyond them, there's simply exposed glass, open sea. The water is dark and rich and green and clear, kelp trailing lazily as it strains for rays of sunlight it will never touch. Schools of silver fish ripple sleekly past. The passage of time is relative here, impossible to guess with the city's well-lit interior.
Whatever happens next, one thing is patently obvious: this sure as hell isn't Kansas anymore.
Welcome to Rapture.
Opportunity awaits.
[ooc: We are opening this intro log to ALL players and characters, regardless of whether or not they’ve apped into the game (yet, possibly?). If your character is newly arrived, feel free to give them a top-level here (the Welcome Center), in any number of the location-specific top-levels, or anywhere else within reason. They can stay in one part of the city or wander from one to another, to the player’s discretion.
If you like, you can choose for your character to have already been in the city for a time. The maximum time for this is a month, meaning they had to have arrived in early August or later. Characters who have been living here have more freedom in terms of where they are or what they can be doing in their top-levels or subsequent tags - they may have already found a living space, started a business, or found other employment. Be sure to check the state of the city post in the OOC comm to get caught up on what's happening.
If you'd like to interact with any of the NPCs, drop the mods a line and we'll get on it!]
PAUPER'S DROP;
No business here has the courtesy to even provide the semblance of being welcome. No restaurants or shopping centers have opened their doors in greeting or offered discounts, and no denizens are overly eager to approach anyone who might become a new, unwanted roommate. It might be best to find a room in Sinclair Deluxe and lay low.
no subject
Whether it's entering or leaving the Drop, it walks with purpose, its distinct appearance setting it apart from the rest of Rapture's citizenry. But if any should think to waylay it, it may not react as violently as the rumors and whispers would claim.